Ancient Isle

"NOTE: Your characters, unless otherwise stated by a Master DM or Lore Master, do not know about the existence of the Ancient Isle. They may know about the Mists of Ahime which prevent the waters around the Isle from being traversed by anyone. This misty phenomenon has puzzled scientists, who have not been able to figure out what's inside the mists due to all of their tools going wonky and them eventually getting hopelessly lost." "No guests allowed for the foreseeable forever" - the Aen Túril, presumably Originally, peaceful place. Then filled with Elves as the place where the remaining Aen Túril fled after the Purge.

Government
Ruled by the goddess Camtanë, but run by her high priest Raumo-nurrua-lá-i-cethaeg (Storm mumbling over the horizon in Quenya) or Raumo for short.

Infrastructure
Before the Purge, the island had been completely untouched by Elven hands. Once the refugees from the Fall of Byzantium made their home on the Ancient Isle, they built a city, which was named Taras Oialëa (Eternal Tower in Quenya), to live in, as well as a temple to Camtanë further into the island in the shadow of the mountain Galanfell.

A harbour has been constructed some time after the arrival of the Aen Túril to the island, where the Aen Túril keep their fishing boats, as fishing is the main source of their food supply.

Geology
The Ancient Isle is an isolated island located in the middle of the Bay of Mists, with the harsh lands of Drassai to the north and the scorching sands of Eris Olen to the south, and with neither of the aforementioned regions being aware of the existence of their small neighbour.

The interior of the island consists of hills characterised by forests, fields, and beaches, as well as numerous rivers and lakes flowing to the sea through the lowlands, forming several freshwater ecoregions. There's a mountain in the approximate centre of the island, called Galanfell. The Ancient Isle is warmed by the warm streams coming from Eris Olen, and has a temperate, and in parts subtropical, climate, despite its relative high latitude and its proximity to Drassai. Due to the marine influence, temperatures remain mild year-round.

Biome
The Ancient Isle lies in the Bay of Mists, forming a unique biome that includes certain subtropical species that have immigrated from the hot deserts of Eris Olen, as well as many endemic species of plants and animals. The majority of these endemics are animals. New species are found regularly on the island. The Ancient Isle has one endemic living bird species: the bullfinch, which is restricted to remnant laurisilva forest deep in the island. The port, a bird native to Drassai, has immigrated from the northern region to the Ancient Isle, and has made the isle its home. The island also has an endemic bat, which is unusual in regularly feeding during the day.

The waters around the Ancient Isle have a rich environment of maritime species, such as black coral and manta rays, different species of sharks, whales, and sea turtles.

The forests have been well-maintained, in large part due to the connection the Aen Túril, the island's only sentient inhabitants apart from the goddess Camtanë, share with nature, leading to a desire to take care of the life around them, be it flora, fauna, or each other.

The Guardian Tree
After arriving in the Ancient Isle with the refugees and brothers/sister in arms, one of the Aen Túril, by name of Twilight, set about helping find natural shelter for the refugees. Finding a grove near the heart of the island at the heart of the Galanfell, he entered into deep communion with nature helping locate sources of food and water. Once he was no longer needed for helping build their new home, he fell again into this meditative state in his Guardian Tree form. He continued to do this each day for many years, eventually taking root over centuries and becoming a/the Guardian Tree. His roots grew further and further over the years, extending over the island. The Guardian Tree continues to watch over the Aen Túril, the plants and animals act as the Tree's eyes and ears as the his never-ending patience drives him to watch for the return of the Aen Túril's enemies. This is his final contribution to his single remaining goal: protecting the remaining Aen Túril.

Field around the isle
While she had power, Camtanë created a field to warp reality around it, to shield the island from outside interference. The field wrapped itself around the island, and created a mystical phenomenon: whenever someone tries to sail or swim in the direction of the island, they would get confounded, their instruments would seemingly break and point in random directions, and the hapless adventurers would eventually find themselves in a random place in the waters of the Bay of Mists with no knowledge of how they got there.

To date, all attempts to figure out what's causing these nautical phenomena have failed.

The Bay of Mists
"Further information: The Mists of Ahime"

The Mists of Ahime are the revenge that the Aen Túril's goddess Camtanë unleashed upon the mortal races as revenge for slaughtering her siblings and followers. The Mists of Ahime arrive approximately once every few hundred years, and are considered, by the mortal races, to be a curse upon the landscape. In actuality, the Mists are a rare magic phenomenon, as they warp the nature of the Weave itself, giving the users of the Mists control over metals themselves, which were used by the more modern races. Every arrival allows for the creation of a fresh generation of Allomancers, the aptly named Mistborn.

Recently, the Carstairs Cruising company has begun operations in the Bay of the Mists.